Epic Attributes and Their Knacks

Strength Knacks

Crushing Grip — Clinches inflict Lethal damage.
Source:_ Scion: Hero pg. 126_
Holy Bound — Jump distances for the Scion are doubled.
Source: Scion: Hero pg. 126
Holy Rampage — Inanimate objects have less defense against the Scion.
Source: Scion: Hero pg. 126
Hurl to the Horizon — Doubles throwing ranges.
Source: Scion: Hero pg. 126
Hurl to the Moon — All objects have the range of a dart. Can make thrown attacks Piercing and Aggravated.
Source: Scion: God pg. 61
Uplifting Might — Doubles the scion’s lifting ability.
Source: Scion: Hero pg. 127

Divine Rampage — [Requires: Holy Rampage] The scion can easily break inanimate objects.
Source: Scion: Demigod pg. 53
Divine Wrath — [Requires: Crushing Grip] Normal unarmed attacks inflict Lethal damage and Clinch inflicts Aggravated damage.
Source: Scion: Demigod pg. 53
Knockback Attack — The Scion may do an attack the inflicts no damage, but has lots of knockback.
Source: Scion: Demigod pg. 55
Mighty Heave — [Requires: Hurl to the Horizon] The Scion throws objects even further than Hurl to the Horizon.
Source: Scion: Demigod pg. 56
Shock Wave — Shockwave can knockdown all within radius or hurls single target into the air.
Source: Scion: Demigod pg. 56

Disfiguring Attack — [Requires: Divine Wrath] Scion can choose to do Aggravated damage with unarmed attack, badly scarring his opponent.
Source: Scion: God pg. 60
Divine Bound — [Requires: Holy Bound] Scion can make divine leap into the sky, much further than Holy Bound.
Source: Scion: God pg. 60
Hurl to the Moon — [Requires Mighty Heave] The Scion can hurl massive objects as a normal thrown object and flings normal objects to miraculous distances.
Source: Scion: God pg. 61
Knockback Wave — [Requires: Knockback Attack] Everyone in radius is thrown backward.
Source: Scion: God pg. 61
Making It Look Easy — The Scion can perform multiple actions that include feats of strength.
Source: Scion: God pg. 62

Hang On — The Scion greatly extends the amount of time they can perform a feat of strength so long as they remain virtually immobile.
Source: Scion: Ragnarok pg. 32

Armor Crusher — [Requires: Holy Rampage] The Scion’s attacks pierce through armor and shields with ease.
Source: Scion: Companion pg. 51
One Inch Punch — [Requires: Crushing Grip] The Scion can focus all their strength into a small part of their body, such as a finger or elbow.
Source: Scion: Companion pg. 51
Titanium Tools — Mundane objects the Scion utilizes as weapons do not break due to the Scion’s Epic Strength.
Source: Scion: Companion pg. 52

Dexterity Knacks
Cat’s Grace — Cannot be knocked down and is unaffected by difficult terrain (except water/mud).
Source: Scion: Hero pg.127
Lightning Sprinter — Doubles dash speed and allows running on water and mud.
Source: Scion: Hero pg.127
Monkey Climber — Normal move speed up handholds (instead of half) and able to use multiple actions while climbing.
Source: Scion: Hero pg.128
Trick Shooter — Doubles bonus of aim action and can perform some special attacks without penalty.
Source: Scion: Hero pg.128
Untouchable Opponent — Dodge DV (but not Parry) gains double benefit from Epic Dexterity.
Source: Scion: Hero pg.128

Divine Balance — [Requires: Cat’s Grace] The scion can balance on walk on objects that cannot support his weight (but not water).
Source: Scion: Demigod pg. 56
Escape Artist — The scion can escape clinches and physical restraints.
Source: Scion: Demigod pg. 56
Ricochet Symphony — Thrown objects can overcome cover by ricocheting off of the environment.
Source: Scion: Demigod pg. 56
Spider Climber — [Requires: Monkey Climber] Scion can dash up handholds and even climb featureless surfaces.
Source: Scion: Demigod pg. 56
Whirlwind Shield — Scion can now parry thrown weapons and bullets.
Source: Scion: Demigod pg. 57

And the Crowd Goes Wild — Normal rolls of Athletics now treat each dot in this ability as automatic successes.
Source: Scion: God pg. 62
Anti-Gravity Climber — [Requires: Spider Climber] Scion can climb or walk at dash speeds up nearly any surface and can stand in defiance of gravity.
Source: Scion: God pg. 63
Perfect Partner — The Scion coordinates perfectly with others and can join any attack without a coordination check.
Source: Scion: God pg. 63
Photographic Penmanship — Scion can paint or draw as well as a photograph, in addition to becoming a perfect forger.
Source: Scion: God pg. 63
Roll With It — Scions can bend with any connecting attack and use Epic Dexterity to aid soak.
Source: Scion: God pg. 64

Fast As Thought — [Requires: Lightning Sprinter] Doubles the distance and duration of a Scion’s Dash action and allows them to ignore most obstacles.
Source: Scion: Ragnarok pg. 32

Microscopic Precision — The Scion gains extraordinary fine motor control.
Source: Scion: Companion pg. 52
Omnidexterity — Scions can use their feet and/or mouth to control objects as if they were their dominant hand.
Source: Scion: Companion pg. 52
Shot to the Heart — [Requires: Trick Shooter] Target small weak points in enemies with greater ease.
Source: Scion: Companion pg. 52

Stamina Knacks
Damage Conversion — Scion can convert incoming Lethal damage to Bashing.
Source: Scion: Hero pg.129
Holy Fortitude — Doubles time that scion can work and the period between required eating, drinking, and sleeping.
Source: Scion: Hero pg.129
Inner Furnace — Any organic matter can be consumed as food, even if poisonous.
Source: Scion: Hero pg.129
Self-Healing — Can heal self of Lethal or Bashing damage.
Source: Scion: Hero pg.129
Solipsistic Well-Being — A single surprise attack does no damage at all.
Source: Scion: Hero pg.129

Body Armor — Scion can parry unarmed and armor himself with his ichor.
Source: Scion: Demigod pg. 57
Devourer — [Requires: Inner Furnace] Any liquid can sustain as water and any solid as food.
Source: Scion: Demigod pg. 58
Divine Fortitude — [Requires: Holy Fortitude] Doubles time scion can strenuously work and eliminates needs for food, or water, or sleep (but only one of these). May be taken up to three times.
Source: Scion: Demigod pg. 58
Regeneration — [Requires: Self-Healing] Can regenerate even Aggravated damage or regrown body parts.
Source: Scion: Demigod pg. 58
Skin-Shedding — Scion negates damage when taking knockback, leaving a shed skin behind.
Source: Scion: Demigod pg. 59

Divine Damage Conversion — [Requires: Damage Conversion] Scion can convert incoming Aggravated damage to Lethal.
Source: Scion: God pg. 65
Extended Youth — The Scion no longer ages.
Source: Scion: God pg. 65
Impenetrable — [Requires Body Armor] Ichor-based armor can now soak Aggravated and ignore Piercing property of weapons.
Source: Scion: God pg. 66
Internal Refinery — [Requires: Devourer] Immune to any poison and disease and can forge an antidote after exposure.
Source: Scion: God pg. 66
Tireless Worker — [Requires: Divine Fortitude] Scion can work without stop.
Source: Scion: God pg. 66

Raise Your Glass — Regain Legend points by drinking with style and/or gusto. Epic Stamina can no longer be used to resist intoxication.
Source: Scion: Ragnarok pg. 32-33
Whale’s Breath — Triples the length of time a Scion can hold their breath, makes them immune to pressure changes (AKA the bends) though not the pressure itself, and allows them to speak underwater.
Source: Scion: Ragnarok pg. 33

Invulnerable Nail — [Requires: Body Armor] Makes a tiny point on the Scion’s body greatly tougher for a split second.
Source: Scion: Companion pg. 53
Raging Bull — Wound penalties become bonuses for a scene.
Source: Scion: Companion pg. 53
Under Pressure — Makes the Scion immune to atmospheric pressure, such as when deep underwater. Does not protect against bruising or crushing damage, however.
Source: Scion: Companion pg. 53

Charisma Knacks
Benefit of the Doubt — Removes penalty from convincing people of improbably things.
Source: Scion: Hero pg.130
Blessing of Importance — Replenishes mortal’s Willpower points, boosts Scions.
Source: Scion: Hero pg.130
Charmer — Quells an emotion in a target, allowing them to be convinced without regard to that existing emotion.
Source: Scion: Hero pg.130
Inspirational Figure — Restores a spent willpower to each person in a crowd of mortals and/or scions.
Source: Scion: Hero pg.130
Never Say Die — Restores willpower to allies after taking damage.
Source: Scion: Hero pg.130

BFF — [Requires: Blessing of Importance] Replenishes an ally’s Willpower points, boosts mortals further.
Source: Scion: Demigod pg. 59
Crowd Control — [Requires: Charmer] Calms or delays mobs from immediate action.
Source: Scion: Demigod pg. 59
Pied Piper — Mortals tend to flock around the scion.
Source: Scion: Demigod pg. 59
Preach On — [Requires: Inspirational Figure] All mortals and scions hearing preacher have Willpower refilled, and even Titanspawn can gain a bonus.
Source: Scion: Demigod pg. 60
Unimpeachable Reference — Can grant Benefit of the Doubt to another target.
Source: Scion: Demigod pg. 60

Borrowed Credibility — [Requires: Unimpeachable Reference] As Unimpeachable Reference, but the target also benefits from the scion’s dice pool when using the borrowed knack.
Source: Scion: God pg. 67
Boys Will Be Boys — Parties offended by the scion view slights as minor after this knack is used.
Source: Scion: God pg. 68
Divine Figurehead — [Requires Pied Piper] Now scions and other creatures of Legend flock around the user of this knack.
Source: Scion: God pg. 68
Engender Love — [Requires: Charmer] Target cannot resist requests while enthralled with the scion, even if of higher Legend. Be warned that this effect wears off…
Source: Scion: God pg. 68
Hapless Cool — Any action, no matter how foolish or if it succeeds, looks “cool” to onlookers.
Source: Scion: God pg. 68

Blame James — [Requires: Boys Will Be Boys] After using Boys Will Be Boys, additional Legend can be spent to shift the blame on another party.
Source: Scion: Companion pg. 54
Instant Seminar — [Requires: Inspirational Figure] After giving a rousing speech, onlookers can temporarily use a Scion’s Ability score instead of their own.
Source: Scion: Companion pg. 54
Paragon of Virtue — [Requires: Inspirational Figure] After giving a rousing speech, onlookers gain one dot of a chosen Virtue the Scion possesses.
Source: Scion: Companion pg. 54

Manipulation Knacks
Blurt It Out — Tricks target into blurting out something when that topic is being discussed.
Source: Scion: Hero pg.131
God’s Honest — Convinces someone that the scion is telling the absolute truth until someone else proves that the target has been tricked.
Source: Scion: Hero pg.131
Overt Order — A single action can be commanded of the target.
Source: Scion: Hero pg.131
Stench of Guilt — When topic comes up in which the target is keeping a secret, the scion is aware that a secret is being kept.
Source: Scion: Hero pg.131
Takes One to Know One — When target deliberately lies, the scion is aware that the statement is false.
Source: Scion: Hero pg.131

Advantageous Circumstances — Making a simple action in a crowd, results in desired effect (see example in book).
Source: Scion: Demigod pg. 60
Hard Sell — [Requires: Overt Order] Scion can apply Overt Order to groups of people.
Source: Scion: Demigod pg. 61
Instant Hypnosis — [Requires: Overt Order] Scion can instantly hypnotize victim and implant suggestion.
Source: Scion: Demigod pg. 61
Knowing Glance — Victim holding a secret can be forced to lose all unspent Willpower.
Source: Scion: Demigod pg. 61
Rumor Mill — Rumors can be sent that capture the media spotlight over the next month or weeks.
Source: Scion: Demigod pg. 61

Implant False Memory — [Requires: Instant Hypnosis] Memories can be completely fabricated for hypnotized victim.
Source: Scion: God pg. 69
Kill the Messenger — [Requires: Blurt It Out] Scion can use manipulation dice pool through emissary, possibly for the benefit or harm of the message bearer.
Source: Scion: God pg. 69
Mass Hypnosis — [Requires Instant Hypnosis] Scion can hypnotize and implant suggestions in groups of people.
Source: Scion: God pg. 69
Secondhand Persuasion — Manipulation attempt can be made through written message to single target.
Source: Scion: God pg. 69
Trendsetter — [Requires: Rumor Mill] Infects communities (up to the whole world) with a fad for several weeks.
Source: Scion: God pg. 70

Deprogramming — [Requires: Takes One to Know One, possibly others] The Scion can shatter the effects of Epic Charisma and Epic Manipulation. To counteract specific Knacks, the Scion must know them.
Source: Scion: Companion pg. 54
Not the Face — The Scion winces, making an aggressor delay their attack for one tick.
Source: Scion: Companion pg. 54-55
Return to Sender — [Requires: Overt Order] Minions don’t dawdle after finishing a task and return directly to the Scion.
Source: Scion: Companion pg. 55

Appearance Knacks
Center of Attention — Attention of crowd stays on scion, usually following entrance into room.
Source: Scion: Hero pg.132
Come Hither — Draws target to scion with just a message and a picture. Does not work for divinely ugly scions.
Source: Scion: Hero pg.132
Dreadful Mien — Causes target to flee. Does not work for divinely beautiful scions.
Source: Scion: Hero pg.132
Lasting Impression — Grants target extra Willpower point and bonus to skills; or robs a Willpower and causes penalty to skills.
Source: Scion: Hero pg.133
Serpent’s Gaze — Locking eyes causes target to become inactive during combat, although scion is limited to doing second actions.
Source: Scion: Hero pg.133

Blinding Visage — Target is blinded and meanders or staggers around.
Source: Scion: Demigod pg. 62
Compelling Presence — [Requires: Serpent’s Gaze] Targets are caught staring and remain inactive in combat, while scion continues to act normally.
Source: Scion: Demigod pg. 62
Inescapable Vision — [Requires: Lasting Impression] All people of the gender appear to be the scion to the target and target cannot regain Willpower.
Source: Scion: Demigod pg. 62
My Eyes Are Up Here — Mortals ignore scion’s appearance and cannot later describe what the scion looked like.
Source: Scion: Demigod pg. 63
Perfect Actor — Targets feel emotion that scion actively displays.
Source: Scion: Demigod pg. 63

Detail Variation — [Requires: My Eyes Are Up Here] Scion can vary details of appearance.
Source: Scion: God pg. 71
Doin’ Fine — Scion does not display any signs of damage during combat.
Source: Scion: God pg. 71
Tailor Made — [Requires: Detail Variation] Clothing of any sort can be made from scion’s ichor.
Source: Scion: God pg. 72
Undeniable Resemblance — [Requires: Detail Variation] Scion can perfectly mimic any appearance or gender desired.
Source: Scion: God pg. 72
Unusual Alteration — [Requires: Undeniable Resemblance] Scion can make unnatural changes, including changing to either divinely beautiful or monstrous.
Source: Scion: God pg. 72

Game Face — Identical to Dreadful Mien, but for beautiful Scions.
Source: Scion: Ragnarok pg. 33

Do Not Want — [Requires: Dreadful Mien] The Scion is so ugly that it is more difficult to even touch them with weapons in battle.
Source: Scion: Companion pg. 55
Meet Me Backstage — [Requires: Come Hither] The Scion uses their beauty to lure a target to a specific spot.
Source: Scion: Companion pg. 55-56
Visage Great and Terrible — Shift your Epic Appearance from beautiful to ugly and vice versa.
Source: Scion: Companion pg. 56

Perception Knacks
Perfect Pitch — Scion notes any subtle variations in sound, from keypad keys to single note flaws in a concert.
Source: Scion: Hero pg.132
Predatory Focus — Amazing ability to track targets.
Source: Scion: Hero pg.134
Refined Palate — Perfect sense of smell and taste.
Source: Scion: Hero pg.132
Subliminal Warning — Scion always gets a roll to detect an ambush as it is triggered.
Source: Scion: Hero pg.134
Unfailing Recognition — Scion recognizes the faces of people she is fatebound, regardless of disguise or concealment. Others can be remembered with effort.
Source: Scion: Hero pg.132

Broad-Spectrum Reception — When deliberately attuned, scion can sense/see magnetic fields, infrared, radioactivity and other phenomena.
Source: Scion: Demigod pg. 64
Environmental Awareness — [Requires: Subliminal Warning] Scion is always aware of ambush and can warn allies. Also can detect minute environmental changes.
Source: Scion: Demigod pg. 64
Spatial Attunement — Scion can perceive without sight, in 360 degrees.
Source: Scion: Demigod pg. 64
Supernal Hunter — [Requires: Predatory Focus] Scion can follow any trail, even through the air.
Source: Scion: Demigod pg. 64
Telescopic Senses — Range for all senses is greatly extended, as long as the perceived sensation is not blocked (such as line of sight).
Source: Scion: Demigod pg. 64

Clairvoyance — [Requires: Telescopic Senses] Scion can perceive at any location he has been before, or can extend touch and taste to line of sight distance.
Source: Scion: God pg. 73
Hear Prayers — [Requires: Legend of 9 or higher] Scion can hear any prayer or message from a mortal anywhere, so long as it is specifically addressed to her.
Source: Scion: God pg. 73
Parallel Attention — Multiple senses or inputs are not confusing and the scion notes each one individually.
Source: Scion: God pg. 73
Rarified Electromagnetic Perception — [Requires: Broad-Spectrum Reception] Scion now always has awareness of broad-spectrum sensations and sights and can decode them (e.g. cell phone calls).
Source: Scion: God pg. 74
Sense Fatebond — Scion is aware when a fatebonded person is around and can identify them with effort.
Source: Scion: God pg. 74

Fool Me Once… — Allows the Scion to see through illusions. If they have encountered the illusionist before, they are able to sense their signature.
Source: Scion: Ragnarok pg. 33-34

In Your Dreams — [Requires: Subliminal Warning] The Scion recalls everything that happened around her while she was asleep.
Source: Scion: Companion pg. 56
Real McCoy — The Scion knows when he’s dealing with a shapeshifted entity.
Source: Scion: Companion pg. 56

Scent the Divine — Detect if someone is a Scion by scent. Different pantheons have different scents.

Intelligence Knacks
Fast Learner — Scion learns Academics, Medicine, Occult, Politics and Science faster than others.
Source: Scion: Hero pg.135
Know-It-All — Obscure knowledge abounds for this Scion, which may provide hints when stuck in a story.
Source: Scion: Hero pg.135
Math Genius — Scion makes instant calculations and estimations.
Source: Scion: Hero pg.135
Perfect Memory — Scion remembers everything, which is useful if players forget a plot point.
Source: Scion: Hero pg.135
Teaching Prodigy — When teaching any of your abilities, students benefit from the Fast Learner knack, but you are limited to teaching up to your dots max.
Source: Scion: Hero pg.135

Cypher — Can mentally decode any message and devise unbreakable codes for his own messages.
Source: Scion: Demigod pg. 65
Language Mastery — Scion understands any spoken language immediately and learns to speak or write in that language very quickly.
Source: Scion: Demigod pg. 65
Multitasking — Mental actions are never distractions and are not penalties on multiple actions.
Source: Scion: Demigod pg. 65
Star Pupil — [Requires: Fast Learner] You also learn these abilities faster: Athletics, Brawl, Craft, Control, Investigation, Larceny, Marksmanship, Melee, Survival, and Thrown.
Source: Scion: Demigod pg. 65
Wireless Interface — Scion can mentally interface with any computer he can see. This may be distracting without Multitasking knack.
Source: Scion: Demigod pg. 65

Blockade of Reason — Scion always gets Intelligence-based resistance to supernatural persuasion attempts.
Source: Scion: God pg. 74
Instant Translation — [Requires: Language Mastery] Scion automatically understands any spoken or written word.
Source: Scion: God pg. 74
Speed Reader — Pages are read as fast as the scion can blink.
Source: Scion: God pg. 75
Telepathy — Scion can “speak” thoughts directly into the minds of others she can see.
Source: Scion: God pg. 75
Well-Read Virgin — [Requires: Know-It-All] Any Intelligence-based roll for information can be done without penalty if lacking dots in the appropriate Ability.
Source: Scion: God pg. 75

Fight with Your Head — Reduces opponents’ benefits from Knacks and Boons by learning their strategies.
Source: Scion: Ragnarok pg. 34

Axiom — The Scion’s player states a logical deduction and the Storyteller must tell them if the statement is true or false.
Source: Scion: Companion pg. 57-58
Concept to Execution — [Requires: Star Pupil] Temporarily fix a mundane item with limited resources, temporarily replace a lost Relic or build a whole new device with incredible implications.
Source: Scion: Companion pg. 58-59
Tactical Planning — The Scion can substitute her Intelligence score for Wits when rolling Join Battle, counting the bonus successes derived from Epic Intelligence.
Source: Scion: Companion pg. 59

Wits Knacks
Instant Investigator — The scion can instantly tell what crimes were committed in a location, sequence of events, numbers involved, and other details.
Source: Scion: Hero pg.135
Meditative Focus — Environmental distractions barely affect the scion.
Source: Scion: Hero pg.135
Opening Gambit — Scion may choose to automatically go first in combat.
Source: Scion: Hero pg.135
Rabbit Reflexes — When surprise attacked, the Scion gets double defenses against that attack instead of no defense.
Source: Scion: Hero pg.135
Social Chameleon — Aside from language and clothes, the scion always looks like he fits into any group of people.
Source: Scion: Hero pg.135

Cobra Reflexes — You may counter-attack when surprised, even if you did not notice the ambush.
Source: Scion: Demigod pg. 66
Eternal Vigilance — The Scion is never surprised at all, and may roll for noticing a surprise attack when fully asleep.
Source: Scion: Demigod pg. 66
Instant Assessment — At the start of battle, the scion may assess combat ability of foes.
Source: Scion: Demigod pg. 67
Monkey in the Middle — Multiple attacks cannot apply coordinated attack or onslaught penalties on the scion.
Source: Scion: Demigod pg. 67
Perfect Imposter — [Requires: Social Chameleon] The scion can always anticipate the expected responses when impersonating someone, even from the target’s closest associates.
Source: Scion: Demigod pg. 67

Jack of All Trades — Instead of getting no Epic Attribute successes for rolls with a zero-dot ability, the scion gets a partial benefit.
Source: Scion: God pg. 76
Opening Salvo — Target loses a Willpower point if the player can come up with a jibe on-the-spot.
Source: Scion: God pg. 76
Psychic Profiler — The Scion can size-up others easily. Conversation can reveal Nature, calling and primary Virtue. Fatebound individuals reveal their role.
Source: Scion: God pg. 76
Scathing Retort — [Requires: Opening Salvo] If the player can make a comeback to an assault, the victim is stripped of Willpower points and cannot regain any for the rest of the day.
Source: Scion: God pg. 76
Talent Mirror — [Requires: Instant Assessment] You can substitute the target’s dice pool (plus your Epic Attributes bonuses) when repeating an action you saw the target perform. Same for DV.
Source: Scion: God pg. 76

Adaptive Fighting — After failing to connect with an opponent, the Scion can add their Epic Wits rating in dice to their next attack.
Source: Scion: Companion pg. 59
Between the Ticks — [Requires: Opening Gambit] The Scion can interrupt any action, even in the heat of battle, once per scene.
Source: Scion: Companion pg. 59
Don’t Read the Manual — The Scion can use an item they have no training with as if they had one dot in the requisite ability.
Source: Scion: Companion pg. 59

Epic Attributes and Their Knacks

The Return of The King Tecu Tecu