Justice

Purview Description

The following Gods have access to this purview: Athena, Zeus

1st Rank Boon

Judgment
Dice Pool: Perception + Empathy
Cost: None
Intuitively tell whether a suspect is guilty of something the Scion suspects. Failure gives an indeterminate reading and prevents trying again for 24 hours. Botch gives a false result.
Source: Scion: Hero, pp. 144

2nd Rank Boon

Guilt Apparitions
Dice Pool: Manipulation + Integrity
Cost: 1 Legend
If guilt is known, the target will be cursed with periodic guilty hallucinations. They are randomly timed, last for (activation successes) days, and prevent regaining of Willpower. The effect ends early if the offender makes amends or confesses his crime.
Source: Scion: Hero, pp. 145

3rd Rank Boon

Shield of Righteousness
Dice Pool: None
Cost: 1 Willpower + 1 Legend
Prevents damage from the next attack if it is being made against an innocent victim.
Source: Scion: Hero, pp. 145

Guilt of the Damned
Dice Pool: Perception + Empathy
Cost: 1 Legend
The enemy becomes wracked with guilt at its lack of integrity and questions its ability to uphold the high standards of Virtue that it considers important.
Source: Scion: Companion, part 2, p.32-33

4th Rank Boon

Dream Wrack
Dice Pool: Intelligence + Empathy
Cost: 1 Willpower
The (possibly unrelated) victim is wracked with nightmares of a crime, draining his Willpower pool and preventing it from being regained for (Legend) days. Those of higher Legend resist with (Willpower + Integrity + Legend).
Source: Scion: Demigod, pp. 82

5th Rank Boon

Scarlet Letter
Dice Pool: None
Cost: 1 Willpower + 1 Legend
Touch the skin of the guilty to place an indelible mark there. Later you may spend 1 Legend and command the victim to draw attention to the mark and explain why it was placed there. Lasts (Legend) years, but can be removed if the Scion spends 1 Willpower + 1 Legend. Alternatively, the dot of Willpower can be sacrificed to make the mark permanent.
Source: Scion: Demigod, pp. 82

6th Rank Boon

Sympathy Pains
Dice Pool: Wits + Command
Cost: 1 Willpower + 1 Legend (+1 Legend / Additional Target)
Tie multiple peoples’ health levels together. If one takes damage the rest take it too (ignoring soak). If one dies, they all die except for the initiating Scion. Those about to die may break the bond with a successful Stamina + Fortitude roll. Success means they instead fall unconscious with one health level remaining.
Source: Scion: Demigod, pp. 82

7th Rank Boon

Psychic Prison
Dice Pool: Intelligence + Empathy
Cost: 3 Legend
Stare into a victim’s eyes for one minute and win a roll versus (Willpower + Integrity + Legend) to confine them to a psychic prison for (Legend) minutes, though to the victim, it feels like (Legend x 5) years. See pg. 83 for details.
Source: Scion: Demigod, pp. 83

Star Chamber
Dice Pool: Charisma + Politics
Cost: 3 Legend, +1 Legend per Legend dot of the target
Crying out for justice, the Scion calls out to Fate to balance the universal scales.
Source: Scion: Companion, part 2, p.33

8th Rank Boon

Sanctify Oath
Dice Pool: Charisma + Command + Legend
Cost: 10 Legend
Those who fail to resist with (Willpower + Integrity + Legend) are bound to the oath by Fate. Breaking it causes (threshold successes) botches.
Source: Scion: God, pp. 93

9th Rank Boon

Overworld Judgment
Dice Pool: Manipulation + Presence + Legend
Cost: 15 Legend
Those of equal or lesser Legend must accept your statement as law unless they resist with (Willpower + Integrity + Legend). The character must spend 1 Willpower and fail an appropriate virtue roll to break it. If the virtue is tied the user’s pantheon, the virtue roll must be botched.
Source: Scion: God, pp. 94

10th Rank Boon

Divine Enforcement
Dice Pool: Perception + Empathy
Cost: Varies
Spend a scene in a society to learn its laws. For 1 Legend may cite a law from another area. For 5 Legend learn of all within (activation successes x (cost – 5)) miles who have or are breaking the law. Spend 1 Willpower to enforce it (see Scion: God, pg. 95 for effects).
Source: Scion: God, pp. 94

Avatar

The Arbiter
Dice Pool: None
Cost: 1 Willpower + 30 Legend
See in all directions and silence all dissent. Mortals cannot be unrighteous and no one can lie. Past sins burn and even Titans must remain imprisoned.
Source: Scion: God, pp. 95

Justice

The Return of The King Tecu Tecu