Water

Purview Description

The following Gods have access to this purview: Poseidon

1st Rank Boon

Water Breathing
Dice Pool: None
Cost: None
The Scion can breathe water and is immune to extreme water temperatures. When moving from water to air or vice versa, one action must be spent Inactive, purging one substance from the lungs to let the other in. Waterborne toxins have the same effect as airborne toxins if breathed.
Source: Scion: Hero, pp. 148

Potability
Dice Pool: None
Cost: 1 Legend
Potability allows the Scion to touch one source of water no larger than a bathtub and cause any liquid in it to become safe to drink.
Source: Scion: Companion, part 2, p.36-37

2nd Rank Boon

Water Control
Dice Pool: Dexterity + Craft
Cost: 1 Legend
For (activation successes), actions can exert limited control over water touching you. Can increase Dodge DV by Legend if no other actions are taken. See pg. 149 for other examples. Affects 5 cubic yards per point of Legend.
Source: Scion: Hero, pp. 148

3rd Rank Boon

Changing States
Dice Pool: Dexterity + Craft
Cost: 1 Willpower + 1 Legend
Change the state of a body of water by touch. Affects 5 cubic yards per point of Legend. Can create weapons or use blasts of steam and ice projectiles. See pg. 149 for specifics.
Source: Scion: Hero, pp. 148

4th Rank Boon

Create Water
Dice Pool: Stamina + Craft
Cost: 2 Legend / quantity
Create (activation successes) gallons of water / 2 Legend spent. Takes one minute per 2 gallons.
Source: Scion: Demigod, pp. 88

5th Rank Boon

Desiccate
Dice Pool: Strength + Medicine
Cost: 1 Willpower + 1 Legend
Touch deals (activation successes – soak) lethal damage.
Source: Scion: Demigod, pp. 88-89

Drown
Dice Pool: Dexterity + Science
Cost: 1 Legend + 1 Willpower
With a soft caress, the Scion causes the target’s lungs to start filling with fluid.
Source: Scion: Companion, part 2, p.37

6th Rank Boon

Water Mastery
Dice Pool: Dexterity + Craft
Cost: 5 Legend
As Water Control (Water ●●●) but allows the application of the Scion’s full Strength and Epic Strength. an also stiffen the water so that others may walk on it. Affects up to (Legend x 10) cubic yards of water.
Source: Scion: Demigod, pp. 89

7th Rank Boon

Water Vortex
Dice Pool: Wits + Control
Cost: 4 Legend / dot of Epic Strength
As Tornado Tamer (Sky ●●●●● ●●) but requires a sufficient quantity of water to form.
Source: Scion: Demigod, pp. 89-90

8th Rank Boon

Purify Water
Dice Pool: Stamina + Medicine
Cost: 1 Willpower + 5 Legend
Purify (Legend x 100 x activation successes) cubic yards of water completely. Purification cannot be reversed for (activation successes) days.
Source: Scion: God, pp. 101-102

9th Rank Boon

Liquid Form
Dice Pool: None
Cost: 1 Willpower + 5 Legend
Your body becomes water and you gain the benefits of Water Breathing (Water ●). You are undetectable by mundane means while in water and add (Legend) successes to (Dexterity + Stealth) rolls when hiding from the supernatural. You are immune to non-electrical / non-heat lethal. Electrical damage has its normal effect, and your soak against heat damage is increased by your Legend. You take half damage (after soak) from bashing sources.
Source: Scion: God, pp. 102

10th Rank Boon

Tsunami
Dice Pool: Dexterity + Craft
Cost: 15 Legend + (5 Legend / dot of Epic Strength)
As Water Control (Water ●●) with up to 10 Epic Strength dots. If a dot of Willpower is spent, the water will never evaporate or leave the shape you give it. Volume is increased to (Legend x 1,000) cubic yards of water.
Source: Scion: God, pp. 102

Avatar

The Flood
Dice Pool: None
Cost: 1 Willpower + 30 Legend
The Flood is vast, shapeless, and strong. It can drown mortals and crush gods in its depths. It can freeze, scald, or drown a Titan.
Source: Scion: God, pp. 103

Water

The Return of The King Tecu Tecu